What is Guardians Of The Past?

To put it simply, Guardians Of The Past is a multiplayer brawler in which the players build the arena before they battle.

Each player can place up to 3 traps prior to the ‘Battle Phase’. Each trap can affect the player in a different way, whether that’s dealing lots of damage, slowing the player’s movement or pushing the player about.

Once the ‘Battle Phase’ begins, all players can be affected by all traps, and players can use any traps to score kills on their opponents.

While in the ‘Battle Phase’ the players can also pick up ‘Gadgets’. These items are can be used to push and pull other players, as well as invert controls and switch places with opponents. When combined with traps, the results can be deadly.


When is it out?

We don’t have a release date yet. We hoped to be on Steam Early Access by next month, however, some unforeseen issues with banking mean it could be May 2018 instead.

Does it have online multiplayer?

In short, yes, some of the gifs above are from a multiplayer session, it’s not as polished as the local multiplayer version and has a few more bugs.

Any plans for a console release?

We are currently in contact with Microsoft, with the plan to release on Xbox One in the Online Store. If we are accepted then we’ll let you know the details once we finalise them. We also hope to release on the PS4 and Nintendo switch as well, we’ve just got to get around to talking to them first.

How about a Solo/Co-op campaign?

In short, not right now. We’d love to, we really would, but we have to think about ‘scope’. We’ve even experimented with how it would work, but we are just a two-man team. We aren’t ruling it out completely, but it’s not in the plan for final release.


Today marks the official release of our brand new website for Squidpunch Studios!

This will be a place where you can find out about us and Guardians Of The Past in more depth, and also give us a chance to blog the latest goings on at Squidpunch. 

What’s Happening?

Well, it’s been quite a busy few months since Squidpunch were at Aberdeen for the 4TG Game Con. We had a lot of fun and loads of people got to play the early addition of Guardians Of The Past. If you would like to read our last newsletter. (Here you go http://mailchi.mp/52060320dda7/squidpunch-in-aberdeen) Since then, our main objectives have been fixing the countless bugs we uncovered during our trip.

We also wanted to make “GOTP” a better visual experience, this was a big thing we noticed at Aberdeen. Especially the item animations, which we knew needed to be implemented, however, we didn’t quite anticipate the impact of not having them would have. If you haven’t been keeping up to date with our social media then you may have missed our weapons animation update.


More recently, our main goal has been the creation of our first trailer. We do this with two objectives in mind. Firstly, after a year of development and the fantastic feedback we received from Aberdeen, we want to show more of the “GOTP” than GIFs will allow us. Secondly, we are hoping to get awarded an Unreal Dev Grant. This will help us to continue working on “GOTP” for a lot longer and make it the game we have been dreaming about for the past year. 


In the long term, don’t worry, everything doesn’t hang on whether we get the Unreal Dev Grant or not. If we do, it’s a nice surprise and if it’s not meant to be, then we have other options that we’ll discuss when the time comes. But in the short term, we are catching up on the online multiplayer side of “GOTP” which got a little left behind in the build-up to Aberdeen.